The indie developer’s titles are the first to combine RPG gameplay with adult content, and until recently were banned on Steam, the world’s largest PC video game distributor.
ALBUQUERQUE, N.M.–(BUSINESS WIRE)–D-Dub Software is bringing adult gaming to the mainstream with the release of their adult sci-fi/fantasy RPG, BoneCraft, on Valve Corporation’s Steam platform. This opens the debate as to appropriate content in video games.
“Adult games create controversy because people assume video games are for kids,” says Sam Stewart, marketing director at D-Dub Software. “But the average gamer is 34 years old, and only 28% are under 18. The gaming industry grossed over $43 billion last year, and it’s expanding in all directions. It’s only logical that one of those directions is adult.”
D-Dub’s two titles, BoneCraft and BoneTown, revolutionized adult gaming by offering full featured video games–including missions, upgradeable weapons, customizable teammates, and other dynamics you would expect from non-adult titles–while integrating sexual gameplay and other mature content. In the past, Steam has prohibited games that include adult content, as do most other platforms. Now, BoneCraft will fill a hole that gamers and fans have been clamoring for.
“So many gamers grew up with Star Wars, Star Trek, Warhammer, and WarCraft, and wondered what it would be like to ‘go all the way’ with the sexiest creatures in the galaxy,” says Stewart. “Now, in BoneCraft, you can.”
BoneCraft is a hack-and-slash parody RPG game that follows Captain Fort Worth and his crew of Space Wranglers. Captain Fort Worth is voiced by legendary voice actor Neil Kaplan, who has voiced such iconic characters as Tychus from StarCraft II and Optimus Prime in the Transformers series.
BoneCraft is available now on Steam, and will be on sale until June 10th. Visit store.steampowered.com/app/1001220/BoneCraft/ to learn more about BoneCraft and view trailers and screenshots. BoneCraft is not rated, but is for players 18+.
About D-Dub Software:
D-Dub Software knew that to compete as a small developer in the massive video game industry, they had to find a niche market. Their games came to market starting in 2008, and are still selling steadily to this day.