Earlier this month, Ubisoft and Game Designer di Beyond Good & Evil 2, Michel Ancel, have confirmed that after a long troubled game development, where the production rhythms were somewhat swelling, the title finally entered pre-production. Ancel has been releasing some new information on the background of the development of the title and the elements that will characterize this brand new game.

In a post on his Instagram profile, Ancel shared some concept art from the title from “behind the scenes"Dating back to 2008, in which it was possible to observe the initial designs of some characters (including the protagonists Jade e Pey'j). The game, in that period of development, "was playable with many prototypes".

However, Ancel was keen to underline that the title, at that time, suffered from several technical problems, due to that occasional and inconstant development. Faced with the decision to cut with "the game of our dreams"Or to park the project for some time to work on some other title, Ancel and his team decision maker"return to 2D", Working from then on up Rayman Origins e Rayman Legends.

Ancel also shared some features that will surround the titles, such as "planetary exploration, space travel and cities". However, according to the Game Designer, these elements should have been present since the release of the original Beyond Good & Evil but later opted to introduce them into a subsequent chapter.

Ancel concluded by saying: "We still have a lot of work but now technology is ready and the team is great!"

Beyond Good & Evil 2 is currently under development and we are waiting for possible information on the release period.