The mega patch of September devoted to PlayerUnknown's Battlegrounds is finally online, along with its long change log. It is the first patch to arrive after a while, effectively abandoning the monthly rate previously used. The developers will publish the updates only when they are certain of their validity and after that it will be well tested on the dedicated servers.

So it was also for the latter, which went into testing for two days and is now published for everyone. The major changes made to the title are: the presence of fog, new weather condition in the game that goes with the rain; a new weapon, the 5.56mm Mini-14; a new city called East of Stalber. Furthermore, the Tommy Gun will now appear as a normal spawn within the playing area.

The interface has also been slightly refined and it is now possible to see the status of the companions (if they are crouched, prone or standing) near their name. Furthermore you can quickly mark your position on the map without having to open it and set the signal manually. For the complete change log go to following link or go to article bottom.

Quatto four lemme lemme ...

"Players,

As we noted in our previous dev blog, we have changed our patch and update schedule to increase the amount of time we spend on testing and fixing new features before we deploy them. This week, we will push out an update to the Test servers that will be available for download on Tuesday Tuesday and will include some new features, bug fixes, and improvements.

Before we dive into the patch, we would like to address a few important topics. 

Vaulting - Update on progress
We are aware that many players have been looking forward to trying it out. Our Action and Gunplay Lead Pawel Smolewski has addressed this in his interview but he has been asked to introduce the feature as soon as people are requesting. Not be built on predefined objects or locations in the map. There are tens of thousands of objects that should be vaultable or climbable in Erangel. To perform the action, to be dynamically detected and analyzed. The algorithm is quite complex and requires rigorous testing and fine tuning of the map. It will not be enough for you to identify all the bugs and side effects. Therefore, we are planning to test for a longer period of time in early November. If needed, we can roll out on servers for a certain amount of time even before November. Until then, we will be working on the feature internally. Please stay tuned for an update on the testing schedules for vaulting. 

Idle players earning BPs
We have implemented rules that will not allow idle players to earn BPs. We will monitor this and improve the current system going forward.

Adding FPP Servers
We have recently added first-person only servers for DUO on OCE servers. For SOLO and SQUAD, we will continue to monitor player data in the region and determine when we can add another game mode.
After looking into data and adding FPP to OCE servers, we have also found that the number of FPP players in South America and Southeast Asia has increased recently. We will continue to monitor data and provide an update as soon as conclusive results can be reported. We would definitely like to provide a better FPP experience for players in SA and SEA servers. However, we must look at this with more detail to ensure that adding another game mode does not hurt the user experience for the player base as a whole.

The entire team is hard at work to stay on track with the current roadmap and move out of Early Access before the end of Q4 2017, and we hope to share more details about the official launch later this month. While we would like to provide updates as soon as we can, we want to take some time to finalize all the details and give you the full picture.

  • Test servers: This week, test servers will be up for at least 2 days
    o KST: Tuesday evening 
    or CEST: Tuesday morning
    or PDT: Tuesday early morning
    o Live server update: Later this week - TBD

Below are the patch notes for this week's update.

Client Optimization

  • Optimized shadows
  • Improved performance on low-end PCs by optimizing buildings
  • Optimized client and server performance when there are multiple vehicles in a close vicinity
  • Optimized UI

World

  • Added Foggy weather 
    o The foggy weather effect will hinder player sight on the map. This weather effect has a low probability to occur 
    o In order to test the weather effect, the foggy weather will have a higher chance to occur during test server gameplay, but will be reduced for Live servers
  • Enhanced graphics of the sky in pre-existing weather effects
  • Added a new town, East of Stalber

UI / UX

  • Added new option to change Cross-hair color
  • Added new Double Tap feature in control options for leaning (Default keys set to Q and E)
  • Added new option to improve the visual effect of free look back to character's line of sight
  • Added new key binds when using Consumables
  • Teammates' names are now representative of their current postures (IE Standing, Crouching, Prone, etc)
  • Added new key bind to mark your current position on the map (Default key set to Insert)
  • Added key set to Space
  • Added a new key to the Consumables in the order of Med Kit, First Aid Kit, and Bandage (Default key set to "-")
  • Added a new feature to reset the zeroing distance using Mouse wheel click
  • Adjust the position of the Report window
  • Added a new feature in Settings called "Inventory screen character render" to turn off character rendering in Inventory screen to improve performance.

New Item

  • Added a new weapon, the Mini-14. The Mini-14 is a lightweight and compact 5.56 semi-automatic shotman rifle
    o The weapon uses sniper rifle attachments for both muzzle and magazine slots, and can take any type of optic sight
    or This weapon has lower damage stats than other DMR's, which is compensated by very high speed and low bullet drop

gameplay

  • The distance at which shadows are rendered are now synchronized across all graphics settings to ensure fair play
  • Characters who are knocked out while underwater will now have a breath gauge as well as take additional damage over time
  • Adjusted the balance of several weapons:
    o Increased the Crossbow reload speed by 35%
    o Tommy gun has been removed from Care Packages and become a world spawn. It now supports attachments such as the Silencer, Vertical Foregrip, and Magazines
    o Horizontal recoil scale has been clamped for greater consistency for weapons with high horizontal recoils
  • You can now hold grenades by switching to another weapon or unarmed state unless the grenades have already been cooked
  • The firing mode of the weapon will now remain consistent with the firing mode that was selected after dropping a weapon and picking it back up again
  • Adjusted the collision damage of Motorcycles

Actions

  • Recoil animations are updated for all weapons
  • Adjusted animations and balance of throwables
    o Decreased fuse time of the Flash Grenade to 2.5 seconds
    o Increased the lethal and injury ranges of the Frag Grenade
    o Improve the animation for throwing grenades to allow for increased speeds and more accurate trajectories but reduced visual trajectory distance of throwables
    o Cooking of grenades is now manual (Default key set to R)
    o You can now switch the throwing mode between overhead and roll (Default key set to Right Mouse Click)
    o The movement of a character affects the trajectory of throwables
  • Improved leaning animation; Leaning on the left side 
  • Sprinting will not prevent the regeneration of breath gauge and will stop leaning state automatically
  • You can change your stance while reloading without canceling the reload

Sounds

  • Added new sounds when using Consumables
  • Adjusted the audible ranges of reloading and window breaking
  • Added a new sound for collisions between vehicles and characters
  • Added new sound for the animation of removing the grenade safety pin

Bug Fixes

  • Characters that fall or glitch underneath the map will now be reset to the ground automatically
  • Fixed a bug where FOV slider value would be improperly set inside of vehicles in FPP mode, regardless of FOV slider setting
  • Fixed a bug resulting in freezing of clients when changing controls in the options
  • Corrected the descriptions of certain weapon attachments
  • Fixed animation bugs of other characters after reconnecting to a game
  • Fixed several bugs related to the Spectator mode
  • Fixed a bug of the breath gauge appearing at zero at the start of the game
  • Reloading will now cancel if a character loots an item with Right Click during reload
  • Fixed a bug with the honking sound remaining persistent when opening the map or performing other actions while honking
  • You can not set different features on a single key bind in the Options
  • Fixed a graphic bug of the Magazine position on the weapon in the Inventory screen when switching to a different weapon

Others

  • Revised the BP methodology to prevent BP from farming and idle users from gaining BP
  • Added FPP Leaderboards for all regions with FPP
  • NVIDIA ShadowPlay Highlights ™ now works on Window 7 and Window 8 (However, if Windows Aero is disabled it may not work)

As always, please let us know your feedback in our forum once the update goes live on test servers.

See you in-game,
The PUBG Development and Community Team "