When you think of the qualities that define a game of Rockstar, the first things that come to mind are the open world, an unparalleled understanding of pop culture and a convincing storytelling. The latter, for some fans, turned out to be a little defective in Grand Theft Auto V, a title that never saw a single player DLC that could improve or enlarge a little more the story of the three protagonists.

However, the software house has made immense and incredible success thanks to the online section of the title, continuously powered by free DLCs. But why did Rockstar decide to give up narrative extensions for the single player? Here's the answer from Rockstar's design director, Imran Sarwar:

No, it was not a conscious decision, it's just what happened. With GTA V single player it was absolutely massive and very, very complete: there were three games in one. Next-gen versions required a year, the on-line component had a lot of potential but, to get closer to achieving that potential, it also sucked a lot of resources, and then there are other games - particularly Red Dead Redemption II. The combination of these three factors led us to think that expansion for single player was not possible or necessary.