These are difficult times for everyone and certainly Electronic Arts it is not exempt from the difficulties in which the videogame sector is pouring, just think of the recent cuts of Activision, another giant that does not fare well.

350 licensed on 9000, about 4% of the total workforce, a sign of obvious difficulties Electronic Arts, above all from an economic point of view. It should be noted that the cuts were made only in collateral sectors of the activity, given that the developers were not touched.

Kotaku, who has managed to get his hands on an internal circular to explain the reason for the cut of these 350 jobs. Electronic Arts di Andrew Wilson:

"We have a vision of being the largest gaming company in the world, but if we're honest with ourselves, we're not. We have to work with our games, with our relationships with the player and our business. Within the company, teams are already taking action to ensure they are creating high quality live games and services, reaching more platforms with our content and subscriptions, improving our Frostbite engine, focusing on our network priorities and cloud gaming , and close the gaps between us and our players' communities. "

Actually it seems that these cuts were in the air for a long time and the worst thing that happened only after GCD 2019, which would have been the ideal place for cut workers to present their CVs to other companies.

If we also consider all the criticisms that Anthem is leading to Electronic Arts in this period, we can safely say that it is certainly not their best moment.