From Research to Live Demos, the Conference Offers Can-Miss Experience for Production Enthusiasts

CHICAGO– (BUSINESS WIRE) -#ACMSIGGRAPH–SIGGRAPH 2019 announces Real-Time Live! and GAMES programming for the upcoming conference in LA, which will shed light on topics including, but not limited to, facial animation, AI, ethics, and the future of real-time production. In addition, "Il Divino: Michelangelo's Sistine Ceiling in VR" will debut at the show, powered by Unreal Engine. SIGGRAPH 2019 is set for 28 July – 1 August at the Los Angeles Convention Center.

A fan-favorite, live event, Real-Time Live! showcases how essential real-time technology is to revolutionize the way we interact. Following a theme of “thrive on live,” the innovations that teams will be well-positioned to enhance future technological applications.

Said SIGGRAPH 50 Real-Time Live! “We have a great lineup of demos prepared this year and I am excited to share the work our jury culled from nearly 2019 submissions,” Chair Gracie Arenas Strittmatter. “I hope you will join us as we take a look at the past decade of Real-Time Live! and journey into its promising future. Our contributors will share new applications for robotics, ray tracing, AI, VR, games, movies, and much more. "

Taking the future of production further, Games programming at SIGGRAPH spans many areas of the conference, including Talks, Panels, The Computer Animation Festival, Appy Hour, The Immersive Pavilion, and more. In collaboration with one another, conference committees and reviewers work together to help spotlight creators, visionaries, and pioneers within the games industry from the world's leading studios. Content is presented through sessions and demos that spotlight the latest rendering techniques, real-time tricks, asset pipelines, facial animation, hardware and software advances, production challenges and accomplishments, virtual and augmented reality, and beyond.

Noted SIGGRAPH 2019 Games Co-chair Christopher Evans, “At SIGGRAPH 2019, waits expect to immerse themselves in the most engaging new gaming technologies and techniques. "This is the year to light the ways the industry is thriving."

Alongside a handful of Courses, Production Sessions, and Technical Papers, highlights for games and real-time production content includes:

Real-Time, Single Camera, Digital Human Development
Contributors: Doug Roble, Darren Hendler, Jeremy Buttell, Lonnie Iannazzo, Melissa Cell, Deer Li, Jason Briggs, Chad Reddick, Mark Williams, Lucio Moser, Sydney Wong, Dimitry Kachkovski, Jason Huang, Kai Zhang, David McLean, Rickey Cloudsdale, Dan Milling, Ron Miller, JT Lawrence, and Chinyu Chien, Digital Domain
Digital Domain Virtual Human will demonstrate our state-of-the-art, real-time, live-drive, digital human technology. We will show how the VR / AR experience.

"Reality vs. Illusion ”Real-Time Ray Tracing
Contributors: Natalie Burke, Arisa Scott, Natalya Tatarchuk, and Sebastien Lagarde, Unity Technologies
We have a seamless transition from the filmed real-world to the car-traced real-time powered by Unity, demonstrating advanced effects of real-time tracing technology in a live demo - dynamic global reflections and GI, multi-layer transparency with refraction , area lights, shadows, ambient occlusion, and more.

The Divine: Michelangelo's Sistine Ceiling in VR
Contributors: Christopher Evans, Epic Games
Experience Michelangelo's Sistine Chapel ceiling in virtual reality. Move around the space or take a guided tour. Users can see the work in progress. Close as few have seen it before. The experience will use the all-new
Valve INDEX headset.

FACS at 40
Panelists: Mike Seymour, University of Sydney and fxguide (moderator); Erika Rosenberg, Stanford University and Erika Rosenberg Consulting; Vladimir Mastilovic, 3Lateral; Mark Sagar, Soul Machines; and, John Peter Lewis, Google AI
Read overview.

The Ethical and Privacy Implications of Mixed Reality
Panelists: Kent Bye, Voices of VR Podcast (moderator); Diane Hosfelt, Mozilla; Matt Miesnieks, 6D.AI; Samantha Mathews Chase, Venn.Agency; and, Taylor Beck, Magic Leap
Read overview.

THRIVE - Foundational Principles & Technologies for the Metaverse
Speaker: Tim Sweeney, Epic Games
Science-fiction notions of the "metaverse" are slowly becoming reality as products such as Fortnite, Minecraft, and Roblox bring immersive social experiences to hundreds of millions of people and blur the boundaries between games and social networks. This exploration technology will help you build this future medium as a force for good.

Access to Real-Time Live! and most Games programming requires a Select Conference badge or higher. Register for SIGGRAPH 2019, the 46 international conference and exhibition on computer graphics and interactive techniques:


ACM, the Association for Computing Machinery, uniting educators, researchers, and professionals to inspire dialogue, share resources, and address the field's challenges. ACM SIGGRAPH is a special interest group within ACM that serves as an interdisciplinary community where researchers, artists, and technologists collide with progress in computer graphics and interactive techniques. The SIGGRAPH conference on the computer graphics and interactive techniques. SIGGRAPH 2019, the 46th annual conference hosted by ACM SIGGRAPH, will take place from 28 July – 1 August at the Los Angeles Convention Center.


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