Square Enix announced that the Switch versions of the first three titles in the series Dragon Quest will be available in western territory on the Nintendo Switch eShop 27 Settembre.
The three ports are the same versions that came out for PS4 and Nintendo 3DS in Japan on August 10 2017. The first, second and third chapters will cost € 4.54, € 5.90 and € 11.35 respectively. Although a physical version of the official release has not yet been confirmed, you can purchase a physical copy of the game with English language support directly on Play-Asia.
Dragon Quest XI S: Echoes of a lost era, an expanded version of the latest chapter for Nintendo Switch, will be released also the 27 September all over the world, both in physical and digital versions. Currently one is also available demo on the Nintendo Switch eShop.
Using Cookies and Similar Technologies by Talking About Video Games
What are cookies and how they are used
Like most internet sites, Talk Of Video Games uses small text files that are saved on your computer, tablet or mobile device to record certain data each time you visit or interact with our site.
Specific cookie names and types may change over time. To help you better understand these rules and use these technologies by talking about video games, here are some terms with their definitions. Cookies: small text files (typically formats from letters and numbers) that are saved in the user's browser or device memory when visiting a site or viewing a message. Cookies allow a site to recognize a particular device or browser.
There are several types of cookies:
Session cookies expire at the end of the browser session and allow Talking Games to link user actions during that specific session. Cookies can be disabled or removed using the tools available in most browsers. Cookie preferences must be set separately for each browser you use, as each of them offers specific features and options.
Similar Data Storage Technologies: Technologies that archive data in your browser or device using locally-shared or localized storage objects such as flash cookies, HTML 5 cookies, and other web application software methods. These technologies work in all browsers. In some cases, the use of local storage can not be fully managed by browsers, but requires management through specific tools. We Speak Video Games can use such data storage technologies to ensure user account security or to detect behavioral irregularities and to prevent unauthorized access to the user's account or to evaluate the performance of sites, services, applications, or Tools We Talk About Video Games. Video Games does not use such data storage technologies to adapt advertising to their sites and outside them to the profile of the user.
The term "cookies" and "similar technologies" may be used indiscriminately in the Rules of Video Games referring to all the technologies used to store data in the user's browser or device or data collection technologies or to identify the " user in the manner described above.