Yakuza 0 is finally available in Italian on PC, thanks to the fan-made translation available now. Now you have no more excuses.
Rulesless and Team Super Game have created the much desired Italian translation of the texts of Yakuza 0. As with all the pre Like a Dragon chapters, this prequel episode also did not enjoy the Italian localization due to the lack of resonance of the brand in our country. Now, thanks to the fans, Yakuza 0 owners will be able to enjoy this wonderful story in Italian. THU you can download the file containing the patch version 1.0 which, as mentioned by the team, will be updated in case of need. We leave you a small demo video of the patch:
If you missed this little gem due to the language barrier, now you have no more excuses. Throw yourself headlong into the adventures of Kazuma Kiryu!
Using Cookies and Similar Technologies by Talking About Video Games
What are cookies and how they are used
Like most internet sites, Talk Of Video Games uses small text files that are saved on your computer, tablet or mobile device to record certain data each time you visit or interact with our site.
Specific cookie names and types may change over time. To help you better understand these rules and use these technologies by talking about video games, here are some terms with their definitions. Cookies: small text files (typically formats from letters and numbers) that are saved in the user's browser or device memory when visiting a site or viewing a message. Cookies allow a site to recognize a particular device or browser.
There are several types of cookies:
Session cookies expire at the end of the browser session and allow Parliamo Di Videogiochi to link the user's actions during that specific session. Cookies can be disabled or removed using the tools available in most browsers. Cookie preferences must be set separately for each browser used, as each of them offers specific features and options.
Similar Data Storage Technologies: Technologies that archive data in your browser or device using locally-shared or localized storage objects such as flash cookies, HTML 5 cookies, and other web application software methods. These technologies work in all browsers. In some cases, the use of local storage can not be fully managed by browsers, but requires management through specific tools. We Speak Video Games can use such data storage technologies to ensure user account security or to detect behavioral irregularities and to prevent unauthorized access to the user's account or to evaluate the performance of sites, services, applications, or Tools We Talk About Video Games. Video Games does not use such data storage technologies to adapt advertising to their sites and outside them to the profile of the user.
The term "cookies" and "similar technologies" may be used indiscriminately in the Rules of Video Games referring to all the technologies used to store data in the user's browser or device or data collection technologies or to identify the " user in the manner described above.