If you were wondering why the latest update for Fortnite was much heavier than the previous ones, know that not all those GigaBytes have been occupied by 3D model of The Rock. In fact, the team of epic Games took advantage of the start of Chapter 3 of his record-breaking battle royale for completely renew the game, adapting it to the new U.

"With the arrival of Chapter 3, @FortniteGame development has moved to Unreal Engine 5. We are excited to share this journey with you and work towards making it the best possible experience for the entire Fortnite community."

With the landing on U, the team managed to develop new mechanics dedicated to the game physics, starting from the classic slide from the rocky slopes, up to replicating the adrenaline and the spectacularity of the swing between the buildings of the Daily Bugle like Spider-Man.

To these elements, a renewed one is added meteorological system, able to put even more pepper in matches creating storms, temporal and so on and so forth. Furthermore, the work of optimization done on old-gen consoles (PlayStation 4 and Xbox One) or platforms like Nintendo Switch e Android, which manage to keep up with the more performing versions present on PC, PlayStation 5 e Xbox Series X | S.

Precisely for this reason, however, the game does not support the real news of the new engine such as Lumen for managing global lighting e Nanite for rendering higher quality polygons.